Warforge Studio
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Senior 3D Animator

ArtRemote/HybridPosted Jul 3, 2026

Senior 3D Animator

Warforge Studio | Doha, Qatar | Full-Time | initial Remotely From Anywhere

The Role

We need a Senior 3D Animator to own character animation end-to-end for a Unity mobile title. This isn't a support role. You'll define the movement language for heroes and troops, take visual direction from the Art Director, collaborate with the 3D Generalist, and coordinate with the Art Producer for task tracking and milestone delivery, and bring our roster to life — from first blocking pass to final in-engine polish.


What You'll Own

Character Animation

-Full animation sets for heroes, troop units, and a creature — idle, move, attack, hit, death, ability activations -Designing animations specifically for top-down/isometric camera readability, ensuring strong silhouettes and clear action states from a distance -Animations that read clearly at mobile screen sizes and within real-time performance budgets -Unity Animator Controller setup: blend trees, animation events, state machines

Pipeline

  • Establish and document the animation pipeline from DCC to Unity
  • Set naming conventions, export standards, and integration guidelines
  • Collaborate with the Technical Artist to align on rig standards and LOD considerations, including optimizing animations for massive crowd scenes, strict adherence to bone-count limits, and experience with animation LODs or vertex animation baking

Quality

  • Own animation quality across the full character roster, not just your own output
  • Maintain consistency as assets come online from the 3D Generalist

What We're Looking For

Must-Have

  • 5+ years of 3D character animation in games, with at least one shipped mobile title
  • Deep Unity integration experience — Animator Controller, blend trees, animation events, state machines
  • Proficient in Maya and/or Blender
  • Strong fundamentals: weight, timing, secondary motion — particularly for stylized-realism
  • Self-directed; comfortable owning a pipeline without hand-holding

Strong Advantage

  • Rigging experience — candidates who rig what they animate move faster and own more
  • Experience on 4X, strategy, or RTS titles
  • VFX hookup experience — particle systems and shader-driven effects timed to animation events
  • Animation pipeline built from scratch on a small team
  • Experience designing modular animation sets and rigs that can be shared across multiple character models or expanding troop tiers

What This Is Not

  • A junior support role. We don't have the bandwidth to train.
  • Pure execution. You'll make pipeline decisions and own them.
  • A studio with a fully established process. You'll help build it.

Portfolio Requirements

Your application must include a reel or portfolio showing:

  • In-game character animation — not pre-rendered cinematics
  • At least one shipped mobile title
  • Stylized or stylized-realism work strongly preferred
  • Rigging work alongside animation output is a bonus
  • Applications without a portfolio will not be reviewed.

Ready to start the journey?

Join us in building immersive experiences that push creative boundaries — even if you don't tick every box.

Apply for Senior 3D Animator