Senior 3D Animator
Warforge Studio | Doha, Qatar | Full-Time | Remote/Onsite
WarForge's kingdom is more than a base to manage — it's a world players push into, fight through, and complete missions across. We're looking for a Level Designer to build that world in-engine: setting up levels that run well on mobile, and designing the missions and quests that give players a reason to explore them.
What You'll Be Doing
- This is a hands-on building and scripting role in Unity.
- Design and build mission and quest content — objectives, encounter placement, pacing, and quest flow — that fits Warvest's world and progression.
- Design combat encounters — enemy placement, wave pacing, and difficulty tuning — that challenge players fairly within our combat systems.
- Create and populate open-world content: encounters, activities, and enemy/AI placement as players push outward.
- Set up levels in Unity end-to-end: navmesh generation, lighting, and collision, tuned to run smoothly on mobile hardware.
- Script gameplay logic within levels and missions to support triggers, scripted events, and encounter behavior.
- Playtest and iterate on level layouts and mission structure based on feedback and pacing data.
- Create and maintain documentation for your levels and missions so intent and iteration history are traceable by the rest of the team.
- Collaborate with the Game Designer on how mission content ties into kingdom progression, resource rewards, and unlocks.
- Work with Art to ensure level layouts and lighting support the stylized-realism direction.
What You Have
- Proven Unity experience, including scripting (C#) for gameplay and level logic.
- Experience designing missions or quests — objectives, pacing, and encounter design.
- Practical, hands-on knowledge of level setup: navmesh, lighting, and collision optimization.
- Mid-level experience 3+ years in level design, ideally on mobile titles.
- Strong spatial reasoning and an eye for how layout, lighting, and collision shape how a space plays and feels.
Nice to Have
- Experience as a Quest Designer, as a specialization on top of general level design.
- Background in architecture or industrial design, or artistic skills (drawing, painting, 3D modeling) — spatial/visual training is a plus, not a filter.
- Familiarity with 4X, strategy, or exploration-driven games.
Ready to start the journey?
Join us in building immersive experiences that push creative boundaries — even if you don't tick every box.
Apply for Level Designer